Some Floor Time Basics

A Glossary of Floor Time Terms

Floor Time: A warm and intimate way of relating to a child. A floor time philosophy means engaging, respecting and getting in tune with the child in order to help the child elaborate through gestures, words, and pretend play what is on the child's mind. As a technique, floor time is a five-step process that is used to support the emotional and social development of the child.

Opening the Circle of Communication: Tuning in and following a child's special interest.

Closing the Circle: Allowing the child to bring  your extensions and expansions to a close.

Two-Way Communication: The child is able to have an emotional dialogue. Opening and closing circles can take place. You need to take an interest in and respond to the child, and the child responds with gestural and verbal reactions. (In typical children, this ability is evident when the child is 6 to 18 months months old.)

Observing: Noticing how the child is special and unique in style, rhythm and mood.

Engagement: Babies coo, smile, gesture and exchange motor movements with their partners. (0 to 8 months)

Following the Child's Lead: Seeing the child as the director and yourself as the assistant director of the activity.

Extending and Expanding the Drama: Tuning in to the child's imagination and ideas and taking them one step further through gestures and words.

Emotional Thinking: The child leans to elaborate fantasies and to make connections between different ideas. (3 to 5 years)

Shared Meanings: The child begins to communicate ideas with words or pretend play. Emotional themes enter the child's play. The child uses themes not only to express wants and needs but also to expand fantasies and creativity. (18 to 36 months)

Stages of Relating: Stages in emotional and social development of children.

 

The Five Steps in Floor Time

Step One: OBSERVATION

Both listening to and watching a child are essential for effective observation. Facial expressions, tone of voice, gestures, body posture, and words  (or lack of words) are all-important clues that help you determine how to approach the child.

Step Two: APPROACH - OPEN CIRCLES OF COMMUNICATION

Once a child's mood and style have been assessed, you can approach the child with the appropriate words and gestures. You can open the circle of communication with a child by acknowledging the child's emotional tone, then elaborating and building on whatever interests the child at the moment.

Step Three: FOLLOW THE CHILD'S LEAD

After your initial approach, following a child's lead simply means being a supportive play partner who is an "assistant" to the child and allows the child to set the tone, direct the action, and create personal dramas. This enhances the child's self-esteem and ability to be assertive, and gives the child a feeling that "I can have an impact on the world." As you support the child's play, the child benefits from experiencing a sense of warmth, connectedness and being understood.

Step Four: EXTEND AND EXPAND PLAY

As you follow the child's lead, extending and expanding a child's play themes involves making supportive comments about the child's play without being intrusive. This helps the child express own ideas and defines the direction of the drama. Next, asking questions to stimulate creative thinking can keep the drama going, while helping the child clarify the emotional themes involved, e.g.: suppose a child is crashing a car: Rather than ask critically, Why are those cars crashing? You may respond empathetically, Those cars have so much energy and are moving fast. Are they trying to get somewhere?

Step Five: CHILD CLOSES THE CIRCLE OF COMMUNICATION

As you open the circle of communication when you approach the child, the child closes the circle when the child builds on your comments and gestures with comments and gestures of own. One circle flows into another, and many circles may be opened and closed in quick succession as you interact with the child. By building on each other's ideas and gestures, the child begins to appreciate and understand the value of two-way communication.

Strategies for Floor Time Intervention

Opening the Symbolic Door

Strategies for Engagement and Two-way Communication

Following the Child's Lead

Creating and Expanding Ideas

Constructive Obstruction

to Extend Problem Solving

The child will be surprised, amused or frustrated when faced with the changes and obstacles you create for them.

Remember: The goal is not to frustrate the child but to mobilize the child's thinking and acting in face of something which matters personally to him or her.

Helping The Child Build A Symbolic World

Some Examples -

When the child climbs to top of the sofa, pretend the child is climbing a tall mountain.

When the child slides down the slide at the playground, pretend the child is sliding into the ocean and watch out for the fish.

Ask who is driving the car,

where the car is going,

whether the child has enough money,

did the child remember the keys to the car,

why is the child going there,

why not somewhere else, etc.

When a problem crops up during play, create symbolic solutions.

Get the doctor kit when the doll falls so the child can help the hurt doll, tool kit for broken car.

Talk directly to the dolls rather than questioning child about what is happening or narrating

Both help the child and be your own player.

Talk as an ally (perhaps whispering), but also have your figure oppose or challenge the child's ideas.

Remember, symbolic play and conversation is the safe way to practice, reenact, understand and master the full range of emotional ideas and experiences.

Developing Abstract Thinking

Ask why questions

Ask for opinions

Compare and contrast different points of view

Reflect on feelings - come back to experiences again later

Don't ask questions you know the answer to

Don't tell the child which dimensions to use

Some Examples - 

If the child puts his foot in pretend pool, ask if it's cold.

If the child is thirsty, offer her an empty cup or invite her to a tea party

If the child is hungry, open a toy refrigerator and offer some food, pretend to cook, or ask if he will go to pretend market with you to get things to eat.

If the child want to leave, give her pretend keys or a toy car

If the child lies down on the floor or couch, get a blanket or pillow, turn off the lights, and sing a lullaby.

Developing Motor Planning Abilities

Examples - 

Move an object in line

Cover a desired object

Put a puzzle piece in wrong place

Bury desired objects under other toys and very different objects

Hide the desired object from the place where child last put it

Child throws a ball - catch it in basket

Child holds figure (little person, animal) -bring over toy slide, school bus, food (if child does not use spontaneously, ask if the figure would like to... give choices if needed...ask figure directly...try not to direct)

Child taps - bring over drums (can be plate, plastic toy, sticks etc)

Child rolls car - bring over garage, crash into it, block with figure

Child reaches for hand - play give me five, variations, dance

Put desired objects in boxes to open, untie, remove tape or rubber band

Pretend an object needs to be fixed using tools, tape, rubber bands, Band-Aids (symbolic)

Create obstacles for the child to get around, move, or restore to the correct position

hold a book to read upside down and/or backwards

Offer pens/markers which do not work

Sit in the child's special place

Get to where the child is running first

Hide an object the child desires in one hand or the other so that the child can choose

When the child seeks your hand instead of using his own hand, put your hands on your head or in your pocket

Put socks on the child's hands instead of feet

Give the child your shoes to put on

Make the desired toy/object a moving target (move from place to place)

Move expected objects (change drawer content, change content in baskets)

Rearrange furniture and create problems (child finds chair upside down, or is told to sit down when chair is across the room)

Hang up pictures from magazines at eye level and change frequently

Ready, set, Go!

Put the toy the child was using back in the child's hand. (Oh, you dropped, forgot)

provide cues - uh oh, knock, knock, help

Use indirect prompts (call the figures to come, where are you?)

Bring over the next step (puppet to eat pretend food, mirror to see the hat etc.)

Trade objects, positions

Baby doll falls (is dropped) - Uh oh! He's crying. Are you hurt? Get a bandage. Go to the doctor. Call an ambulance...

Car crashes - Oh no, it's broken! Can you fix it mechanic?

Basket is dropped - What a mess! What do we do now?

Get toys/props the child will need

Identify settings and destinations

While playing, identify problems and sequence of solutions

Identify beginning, middle and end

Challenge, reason, negotiate

Itsy bitsy spider

one potato two potato

slap my hand

sailor went to sea, sea, sea

Social playground/party games

Board games (cognitively challenging)

Cooking

Drama

Arts and craft activities

Individual sports such as tennis, roller skating, shooting baskets, ice skating

group sports such as soccer, baseball, basketball

Gymnastics

Tae Kwon Do

Addressing Processing Difficulties

Child's Actions

Adult's Solutions

Avoids, moves away

Persist in your pursuit

Treat as intentional

Provide visual cues

Playfully obstruct

Attract with "magic"

Insist on a response

Stays stuck, does not know what to do next

Provide destination

Return object of interest

Use object in some way

Expand, expand

Give new meanings

Use ritualized cues to start ("ready, set, go")

Uses scripts

Join in

Offer alternative scripts

Change direction of script

Perseverates

Ask for turn, join, imitate, help

Make interactive

Ask "how many" more times

Set up "special" time for this activity

Protests

Act sorry

Play dumb

Restore

Blame figure

Rejects, refuses

Provide more things to say "no" to

Expand, give other choices or time

Says something unrelated

Insist on a response

Notice change or bring closure

Becomes anxious or fearful

Reassure

Problem solve

Use symbolic solutions

Acts out, pushes, hits

Provide affective cue ("Uh, uh, uh"; "No, no, no") to encourage self-regulation

Set limits.

Reward for absence of negative behaviors

 

Opportunities for Doing Floor Time

To assist the child in learning to solve problems and handle changes, identify opportunities in the child's daily life which present a "stage" for problem solving and change accepting "dramas"

Brainstorm how you could utilize the following opportunities:

Home Based Opportunities for Floor Time

Turning Every Day Activity into Problem Solving

Another good description of the DIR Model The October/November, 1992 issue of Zero To Three contains an article called "Reconsidering the  Diagnosis and Treatment of Very Young Children with Autistic Spectrum or Pervasive Developmental Disorder" by Stanley Greenspan. The same issue also contains an article by Serena Wieder called "Opening the Door: Approaches to Engage Children With Multisystem Developmental Disorders," which is very nicely written and describes Floor Time. We have a link to the Zero To Three web site on our Links page. You can also contact them at (703) 528-4300 if you would like a copy of the issue mentioned above.

 

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Floor Time on The Asperger's Express Shop with the Vances and see what kinds of books, toys and games we chose for Katie, while benefiting The Asperger's Express.

 

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