Some Floor Time Basics
A Glossary of Floor Time Terms
Floor Time:
A warm and intimate way of relating to a child. A floor time philosophy means engaging, respecting and getting in tune with the child in order to help the child elaborate through gestures, words, and pretend play what is on the child's mind. As a technique, floor time is a five-step process that is used to support the emotional and social development of the child.Opening the Circle of Communication:
Tuning in and following a child's special interest.Closing the Circle
: Allowing the child to bring your extensions and expansions to a close.Two-Way Communication:
The child is able to have an emotional dialogue. Opening and closing circles can take place. You need to take an interest in and respond to the child, and the child responds with gestural and verbal reactions. (In typical children, this ability is evident when the child is 6 to 18 months months old.)Observing:
Noticing how the child is special and unique in style, rhythm and mood.Engagement:
Babies coo, smile, gesture and exchange motor movements with their partners. (0 to 8 months)Following the Child's Lead
: Seeing the child as the director and yourself as the assistant director of the activity.Extending and Expanding the Drama:
Tuning in to the child's imagination and ideas and taking them one step further through gestures and words.Emotional Thinking:
The child leans to elaborate fantasies and to make connections between different ideas. (3 to 5 years)Shared Meanings:
The child begins to communicate ideas with words or pretend play. Emotional themes enter the child's play. The child uses themes not only to express wants and needs but also to expand fantasies and creativity. (18 to 36 months)Stages of Relating
: Stages in emotional and social development of children.
Step One: OBSERVATION
Both listening to and watching a child are essential for effective observation. Facial expressions, tone of voice, gestures, body posture, and words (or lack of words) are all-important clues that help you determine how to approach the child.
Step Two: APPROACH - OPEN CIRCLES OF COMMUNICATION
Once a child's mood and style have been assessed, you can approach the child with the appropriate words and gestures. You can open the circle of communication with a child by acknowledging the child's emotional tone, then elaborating and building on whatever interests the child at the moment.
Step Three: FOLLOW THE CHILD'S LEAD
After your initial approach, following a child's lead simply means being a supportive play partner who is an "assistant" to the child and allows the child to set the tone, direct the action, and create personal dramas. This enhances the child's self-esteem and ability to be assertive, and gives the child a feeling that "I can have an impact on the world." As you support the child's play, the child benefits from experiencing a sense of warmth, connectedness and being understood.
Step Four: EXTEND AND EXPAND PLAY
As you follow the child's lead, extending and expanding a child's play themes involves making supportive comments about the child's play without being intrusive. This helps the child express own ideas and defines the direction of the drama. Next, asking questions to stimulate creative thinking can keep the drama going, while helping the child clarify the emotional themes involved, e.g.: suppose a child is crashing a car: Rather than ask critically, Why are those cars crashing? You may respond empathetically, Those cars have so much energy and are moving fast. Are they trying to get somewhere?
Step Five: CHILD CLOSES THE CIRCLE OF COMMUNICATION
As you open the circle of communication when you approach the child, the child closes the circle when the child builds on your comments and gestures with comments and gestures of own. One circle flows into another, and many circles may be opened and closed in quick succession as you interact with the child. By building on each other's ideas and gestures, the child begins to appreciate and understand the value of two-way communication.
Constructive Obstruction
to Extend Problem Solving
The child will be surprised, amused or frustrated when faced with the changes and obstacles you create for them.Remember:
The goal is not to frustrate the child but to mobilize the child's thinking and acting in face of something which matters personally to him or her.Identify real-life experiences the child knows and enjoys and have toys and props available to play out those experiences
Respond to the child's real desires through pretend actions
Allow the child to discover what is real and what is a toy
Encourage role playing with dress-up props, use puppets - the child may prefer to be the actor before using symbolic figures
Use a specific set of figures/dolls to represent family members and identify other figures with familiar names
Give symbolic meaning to objects as you play:
Some Examples -
When the child climbs to top of the sofa, pretend the child is climbing a tall mountain.
When the child slides down the slide at the playground, pretend the child is sliding into the ocean and watch out for the fish.
Ask who is driving the car,
where the car is going,
whether the child has enough money,
did the child remember the keys to the car,
why is the child going there,
why not somewhere else, etc.
When a problem crops up during play, create symbolic solutions.Get the doctor kit when the doll falls so the child can help the hurt doll, tool kit for broken car.
Talk directly to the dolls rather than questioning child about what is happening or narrating
Both help the child and be your own player.
Talk as an ally (perhaps whispering), but also have your figure oppose or challenge the child's ideas.
Encourage understanding of fantasy-reality
Recognize fears and avoidance of certain feelings, themes and characters.
Ask why questions
Ask for opinions
Compare and contrast different points of view
Reflect on feelings - come back to experiences again later
Don't ask questions you know the answer to
Don't tell the child which dimensions to use
Some Examples -
If the child puts his foot in pretend pool, ask if it's cold.
If the child is thirsty, offer her an empty cup or invite her to a tea party
If the child is hungry, open a toy refrigerator and offer some food, pretend to cook, or ask if he will go to pretend market with you to get things to eat.
If the child want to leave, give her pretend keys or a toy car
If the child lies down on the floor or couch, get a blanket or pillow, turn off the lights, and sing a lullaby.
Examples -
Move an object in line
Cover a desired object
Put a puzzle piece in wrong place
Bury desired objects under other toys and very different objects
Hide the desired object from the place where child last put it
Child throws a ball - catch it in basket
Child holds figure (little person, animal) -bring over toy slide, school bus, food (if child does not use spontaneously, ask if the figure would like to... give choices if needed...ask figure directly...try not to direct)
Child taps - bring over drums (can be plate, plastic toy, sticks etc)
Child rolls car - bring over garage, crash into it, block with figure
Child reaches for hand - play give me five, variations, dance
Put desired objects in boxes to open, untie, remove tape or rubber band
Pretend an object needs to be fixed using tools, tape, rubber bands, Band-Aids (symbolic)
Create obstacles for the child to get around, move, or restore to the correct position
hold a book to read upside down and/or backwards
Offer pens/markers which do not work
Sit in the child's special place
Get to where the child is running first
Hide an object the child desires in one hand or the other so that the child can choose
When the child seeks your hand instead of using his own hand, put your hands on your head or in your pocket
Put socks on the child's hands instead of feet
Give the child your shoes to put on
Make the desired toy/object a moving target (move from place to place)
Move expected objects (change drawer content, change content in baskets)
Rearrange furniture and create problems (child finds chair upside down, or is told to sit down when chair is across the room)
Hang up pictures from magazines at eye level and change frequently
Ready, set, Go!
Put the toy the child was using back in the child's hand. (Oh, you dropped, forgot)
provide cues - uh oh, knock, knock, help
Use indirect prompts (call the figures to come, where are you?)
Bring over the next step (puppet to eat pretend food, mirror to see the hat etc.)
Trade objects, positions
Baby doll falls (is dropped) - Uh oh! He's crying. Are you hurt? Get a bandage. Go to the doctor. Call an ambulance...
Car crashes - Oh no, it's broken! Can you fix it mechanic?
Basket is dropped - What a mess! What do we do now?
Get toys/props the child will need
Identify settings and destinations
While playing, identify problems and sequence of solutions
Identify beginning, middle and end
Challenge, reason, negotiate
Itsy bitsy spider
one potato two potato
slap my hand
sailor went to sea, sea, sea
Social playground/party games
Board games (cognitively challenging)
Cooking
Drama
Arts and craft activities
Individual sports such as tennis, roller skating, shooting baskets, ice skating
group sports such as soccer, baseball, basketball
Gymnastics
Tae Kwon Do
|
Child's Actions |
Adult's Solutions |
|
Avoids, moves away |
Persist in your pursuit Treat as intentional Provide visual cues Playfully obstruct Attract with "magic" Insist on a response |
|
Stays stuck, does not know what to do next |
Provide destination Return object of interest Use object in some way Expand, expand Give new meanings Use ritualized cues to start ("ready, set, go") |
|
Uses scripts |
Join in Offer alternative scripts Change direction of script |
|
Perseverates |
Ask for turn, join, imitate, help Make interactive Ask "how many" more times Set up "special" time for this activity |
|
Protests |
Act sorry Play dumb Restore Blame figure |
|
Rejects, refuses |
Provide more things to say "no" to Expand, give other choices or time |
|
Says something unrelated |
Insist on a response Notice change or bring closure |
|
Becomes anxious or fearful |
Reassure Problem solve Use symbolic solutions |
|
Acts out, pushes, hits |
Provide affective cue ("Uh, uh, uh"; "No, no, no") to encourage self-regulation Set limits. Reward for absence of negative behaviors |
To assist the child in learning to solve problems and handle changes, identify opportunities in the child's daily life which present a "stage" for problem solving and change accepting "dramas"
Brainstorm how you could utilize the following opportunities:
Another good description of the DIR Model The October/November, 1992 issue of Zero To Three contains an article called "Reconsidering the Diagnosis and Treatment of Very Young Children with Autistic Spectrum or Pervasive Developmental Disorder" by Stanley Greenspan. The same issue also contains an article by Serena Wieder called "Opening the Door: Approaches to Engage Children With Multisystem Developmental Disorders," which is very nicely written and describes Floor Time. We have a link to the Zero To Three web site on our Links page. You can also contact them at (703) 528-4300 if you would like a copy of the issue mentioned above.
| Floor Time on The Asperger's Express Shop with the Vances and see what kinds of books, toys and games we chose for Katie, while benefiting The Asperger's Express. | ![]() |
|
Now, where was I? |
If you have come to Floor Time from Our Intervention Program - Necessary Elements and would like to return to it, click here. |
| |
Still have questions about Floor Time? If the Human Click icon says "Need Help?" you may click on it to open a chat window and chat with us directly. You may also send an e-mail using the "Contact Us" button below. |